Thursday, 5 September 2013

Update: Community Basketball court

Added rust to both the fence, the fence posts, and hoop and cracked, peeling paint to the basketball back-board. As you can see I've used a 2D fractal texture as displacement on the court it self  which needs to be reduced.


Tuesday, 30 July 2013

Small Town Update ...





At the moment I am trying to model a very clean, simple, low poly scene. Currently I'm unsure as to what I'll use it for but, if for nothing else it's proving to be an enjoyable exercise.

A LITTLE UPDATE ON THE CHURCH ...


Every small town has got to have a small town church. 
So here it is - the beginnings of the church ...





Monday, 24 September 2012

The scary reality of life after University ...

I have just graduated from the The University Of Lincoln, with an upper second BA degree in Animation ... While I'm figuring out what my next move will be I am going to concentrate on creating a body of work which will form my demo/ showreel for prospective job interviews. So watch this space!!

Wednesday, 30 May 2012

First Camera Rendered Out With Sound

This isn't a finished piece, again due to rendering issues and other hold ups we have handed a half finished piece for the first showing on Friday. Here you can see the renders from the first camera. Hopefully we will have a finished piece for the showing at the Odeon on the 7th of June.

Monday, 14 May 2012

Swings With Lights


Swings lit with shadows - rendered out in Mental Ray. I've used a blue ambient light over the model to give a night time feel. The lights you can see on the actual model are just yellow spheres that have had the glow intensity. To make it look as though the lights are effecting how the model is lit I've added two spot lights at the top to cast shadows on the swings.



First stages of lighting the swings (Maya Software Render) - without Shadows 

Wednesday, 9 May 2012

PlayBlast





Due to rendering issues we have had to hand in a playblast. I think we're both disappointed we couldn't hand in a rendered version as the playblast doesn't really show what our work will eventually look like, we have lights in the scene and displacement maps on most of the models which haven't been shown in the playblast, it only shows Maya's default lighting. The only plus to this playblast is that it shows the camera movement. 

As you can see the final thing is a lot slower than our animatic after Hollie spoke to Denise who advised us to slow it down to prevent our audience feeling as though they were on board a roller coaster.

Saturday, 5 May 2012

ZBrush Second Carousel Horse


Here's the horse finished in ZBrush ... Next step is to export it with the displacement map back into Maya and add the texture. If I had more time I would have liked to have added more carousel like decoration to the displacement. Maybe in the two weeks after hand in I'll have time to do so.

Wednesday, 25 April 2012

Worried Carousel Horse ...


Three days later and the horse is done!! Hopefully by the end on this week I will have completed the remainder of the models. 

Textures For The Carousel Horse

CAROUSEL HORSE TEXTURE...

SADDLE TEXTURE ...

EYE TEXTURE ...

CAROUSEL HORSE DISPLACEMENT MAP ...


SADDLE DISPLACEMENT MAP...




Sunday, 22 April 2012

Horse in Maya


As you can see I've just started modelling the carousel horse for the beginning of our piece. Hopefully I can complete it for hand in!! 
(Fingers crossed)

Friday, 20 April 2012

Carousel Line Drawing

Here's the drawings I'll be using in Maya as a guide for a very worried looking carousel horses.

Saturday, 14 April 2012

Band for Cockerel


Band for Cockerel - Modelled in Maya then taken into ZBrush. Next step is to UV Map it and then export the Displacement Map back into Maya.

Friday, 13 April 2012

Finished Cockerel


We've put the cockerel on the carousel (modelled by Hollie) with the with the rest of the Models. Looking at this really gives you a sense of what the piece will look like, can't wait to finish.

Cockerel


The Cockerel is coming along ... I'm still not happy with it, the tail feathers still need UV mapping properly and therefore texturing. When that's done I will be concentrating on modelling the saddle and adding your typical carousel like decoration. Hopefully when that's all done I'll feel better about the model.


As you can see I've added a band around the cockerel. I'm going to finish this with attaching a saddle to the band, hopefully with the saddle and texture it'll look better.

Thursday, 12 April 2012

Cockerel Displacement and Textures

COCKEREL TEXTURE...

COCKEREL DISPLACEMENT MAP...


Cockerel Finished in ZBrush




Next I'll be exporting the the displacement map into Maya and hopefully I can get the displacement map working looking like this in Maya. I'll add a texture and tail feathers and this model is done! 

Friday, 24 February 2012

Fairground Organ

The Organ is now almost completely UV mapped, there are just a few areas which need tweaking - areas such as the centre of the lower middle panel and maybe a little time needs to be spent on the other two panels. Other then that the organ is mapped and ready to go into Zbrush where I'll make a displacement map which will enable me to add fine detail.
Just a still to keep you updated with progress. As you can see I've been concentrating on modelling the fairground organ. I hope to have this UV Mapped by tomorrow then start and concentrate on the three figures which will sit on the posts to the left and right of the central section and the third figure (music conductor) which will sit in the middle of the pipes in the center section.