Monday, 21 March 2011

Stages of Background

I have decided to used a Toon shader on the house, the shader consists of two colours; one, the main colour of the house and the other gives the impression of a shadow. I also put an out line on the model to give it a more cartoon feel. So because of this, I have changed the shading of the background to match the effects I've used on the house.



INITIAL SKETCHES FOR BACKGROUND ...



This is possible layout for the establishing shot, the camera will move through the woods and end on a close up of the ground floor front window, the house will be modelled in Maya. I've used Adobe Photoshop to paint the initials shot. As the house is a 3d model I decided that it would work better if the house was placed to the right of tree because the camera won't be tracking straight towards the tree and house but instead it will curve round and close in on the front window, this will work fine for the house as it is 3D but the tree will look wrong as it is placed on a flat plane. To get round this problem I am going to put the layers on different planes in maya instead of putting the house render and the images together in after effects, I'll move them on the same path as the house and render both the plane images and the house out at the same time.

Sunday, 6 March 2011

Character Designs


These are some of my initial sketchs for possible squirrel characters. I thought of having a squirrel as my character as I thought it would make more sense being a woodland animal.





Here I was just playing around, trying get used to how the mouse will move. I need to move the ears and cheeks up and down too.