Wednesday, 30 May 2012

First Camera Rendered Out With Sound

This isn't a finished piece, again due to rendering issues and other hold ups we have handed a half finished piece for the first showing on Friday. Here you can see the renders from the first camera. Hopefully we will have a finished piece for the showing at the Odeon on the 7th of June.

Monday, 14 May 2012

Swings With Lights


Swings lit with shadows - rendered out in Mental Ray. I've used a blue ambient light over the model to give a night time feel. The lights you can see on the actual model are just yellow spheres that have had the glow intensity. To make it look as though the lights are effecting how the model is lit I've added two spot lights at the top to cast shadows on the swings.



First stages of lighting the swings (Maya Software Render) - without Shadows 

Wednesday, 9 May 2012

PlayBlast





Due to rendering issues we have had to hand in a playblast. I think we're both disappointed we couldn't hand in a rendered version as the playblast doesn't really show what our work will eventually look like, we have lights in the scene and displacement maps on most of the models which haven't been shown in the playblast, it only shows Maya's default lighting. The only plus to this playblast is that it shows the camera movement. 

As you can see the final thing is a lot slower than our animatic after Hollie spoke to Denise who advised us to slow it down to prevent our audience feeling as though they were on board a roller coaster.

Saturday, 5 May 2012

ZBrush Second Carousel Horse


Here's the horse finished in ZBrush ... Next step is to export it with the displacement map back into Maya and add the texture. If I had more time I would have liked to have added more carousel like decoration to the displacement. Maybe in the two weeks after hand in I'll have time to do so.